Combined with the disadvantaged ranged spell attack roll makes this a marginal tactic in my opinion. If failed it negates the point of casting the Witch Bolt in the first place. While it is useful in that it prevent the target from moving beyond the 30 foot range of the spell, the fact the target can still attack means that it is likely that concentration checks will ensue. However, Lightning Bolt is an area of effect spell. I am mention because in my experience it is common for referee apply what they know of real life to various rulings even in a fantasy game like D&D. To be cast as an opportunity attack with War Caster: The spell must have a casting time of 1 action and must target only that creature. Again this is not in the RAW rules, it would be a house rule. Which will cause concentration checks if damage is done to the caster.Īlso as a house rule, a referee may decide that because Witch Bolt is a lightning effect and since the caster is grappling the target, that the caster is subject to the effects of the spell due to how electricity and lightning works in the real world. However the target of the grapple is free to attack the person who is grappling him. Spells: Command, Hold Person/monster, Tasha's Laughter - Stop, drop, and roll (subsequent melee attacks with advantage) Levitate - for giggles. lightning lure (SCAG), thorn whip - lose 5 feet of movement. The caster must have free use of at least one hand to perform these light - tag the bastard's shirt so everyone else can find them. Spellcasting gestures might include a forceful gesticulation or an Using at least one free hand, you try to seize the target by making aĪllowing you to cast Witch Bolt with the other free hand due to the rule on Somatic spell components on page 205 of the PHB It only takes one hand free per of the 5e Basic Player Rules. (Lightning bolt just hits, otherwise this would be a targeted strike.) At 5 feet wide (whether that means a plane or a circular beam), the bolt can hit the rider and the mount, 2.5 feet for the rider, 2.5 for the mount. Grappling places the target in the grappled condition which reduces their movement to zero. The player could then chose the direction of the bolt to be where the rider's body meets the mount's. There is nothing to prevent a character from casting Witch Bolt on a target that the character has grappled.
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